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Intel has announced the new low powered Atom processor targeting smartphones and delivering hugely improved performance – running apps, browsing the web, and playing video and graphics [games].
Think of games running on the Antix Game Player as being like music formatted for MP3; not only do the Antix games run on ARM-based smartphone platforms like Android and Symbian, but the identical binaries contained within the Antix files run high performance gaming content without any need for recompilation on Atom smartphones, netpads or any other field of use in which the chipset is applied.
The Symbian leadership team has taken aim at Android for the fragmentation issues it's presenting for app developers: "Fragmentation is evil".
Google is aiming to provide a cross-device, cross-CPU platform without fragmentation - Antix supports this philosophy with an ultra-high performance, native game player that runs identical binaries sharable across different Android devices, supporting native games executed not just on Android but also Symbian and other platforms all without fragmentation. Rather than publishers having to adapt the games to the platform, Antix Game Player adapts the platform to the games.
Apparently Motorola is considering spinning off the set-top box part of its home and networks mobility division along with its mobile devices division, according to a report in the Wall Street Journal. The New York Times comments that such a company could deliver content on multiple platforms via TV, computers and handsets.
This is the inevitable direction of the market and with these product lines supporting a multiplicity of chipsets, Antix Game Player is uniquely placed to support native game deployment.
Have you seen the announcement of the first Intel X86 Smartphone running the Moblin OS? It’s from top tier vendor, LG Electronics.
With device convergence accelerating, the phone market will become more fragmented, supporting multiple chipset architectures. Only Antix’ Game Player frees up makers and carriers to have immediate access to a repository of advanced casual and premium games with an associated customer service. Antix eliminates fragmentation; and it means that all those Antix rich media games running on ARM will run unchanged on Intel chipsets as well… and all at native performance.
What do you think about the announcement from Apple about its iPad?
Apple always thinks about what consumers want and realizes the trend to access services from every device on the network, from phones, TVs, netpads or any other screen. Apple’s competition have serious problems enabling consumers’ desire for advanced casual or premium games because of the diversity of target products with different screen sizes, input devices, processors and operating systems. Only the Antix Game Player eliminates those barriers so that users can buy games and share across their phones and TVs.
Look, have you seen the CCS Insight report which says that more than 50% of consumers either do or are willing to pay for games?
Yes, that's right. They won't pay for video or music apparently but games is the one form of media that is so attractive to consumers that they will pay for it.